Overview
Counter-Strike is a modification (MOD) to Valve Software’s hit game Half-Life.
It modifies the multiplayer aspects of Half-Life to provide the player with an
experience that a trained counter-terrorist unit or terrorist unit might have.
Players will join either a terrorist or a counter-terrorist force and play in
one of the four types of scenarios. These are:
- Hostage Rescue, where the counter-terrorists must rescue hostages.
- Bomb / Defuse, where terrorists must plant a bomb in a critical
area and counter-terrorists must defuse the bomb.
- Escape, where the terrorists must escape from the
counter-terrorists.
- Assassination, Where the VIP must be escorted by the
counter-terrorists to an escape point.
Weapons and other pieces of equipment are available at a cost, and players can
earn money in a variety of different ways while playing the game. Players may
also lose money for inappropriate actions. E.g. killing a hostage or a teammate.
Getting Started
After installing Counter-Strike, you will want to activate it through the
Half-Life menu. To do this, choose ‘custom game’ from the initial Half-Life
menu, then select Counter-Strike from the list that appears. Choose
‘activate’ and you should notice that the appearance of the menus has
changed. The next thing you will want to do is familiarize yourself with the
mapping of the game controls
on your keyboard/mouse. Choose ‘configuration->controls’
and look over the default keyboard configuration. To change any of the default
mappings, double-click on the key/button field in the window. You will then be
able to enter your desired key for that function. (A warning; if the new
key/button was previously mapped to another function, you will need to select a
new key for that function, as it will no longer have a key mapping). If you have
no previous experience with Half-Life, it is strongly recommended that you play
the excellent tutorial included with that game. See the ‘Controls’
section below for a description of what each game control
does.
The Scenarios
Hostage Rescue
As a terrorist, your role in a hostage rescue level is to prevent
counter-terrorists (CTs) from leading the hostages from where they are being
held to the hostage rescue zone. Terrorists win hostage rescue rounds by
eliminating the counter-terrorist force while preventing them from rescuing
hostages. CTs win a round by finding the hostages and leading more than half of
them to freedom. CTs can get the attention of a hostage by moving near him then
pressing their ‘Use’ key (see Controls,
Use). The hostage will now follow the CT back to the rescue zone. If a CT wants
the hostage to stop following, they need to press ‘Use’ again and the
hostage will stay put. Sometimes when you have a group of hostages following
you, they may block you into an area; you can push them out of the way by simply
walking into them. CTs can also win a round by eliminating the terrorists.
Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb in the
designated area then prevent the CTs from defusing the bomb. Players must
remember to stay well clear of the bomb when it explodes, as it has a large and
deadly blast radius. The bomb is randomly assigned to a terrorist at the start
of the round. Team members can identify the bomb carrier by the backpack they
are wearing and the player with the bomb will see an icon on their Heads Up
Display (see HUD,
bomb carrier). To plant the bomb, the carrier must be in the vicinity of the
bombing target. While having the bomb as their currently selected item, the
player must then press and hold their fire key (see Controls,
Fire) for three seconds for the bomb to be planted. The bomb will go off after a
set period of time has passed (45 seconds by default). The level is won by the
terrorists when the bomb explodes (maximum payoff) or if the CT team is
eliminated (smaller payoff). CTs can win a defuse map in two ways: by defusing
the bomb or by eliminating the Terrorists (if the Terrorists managed to plant
the bomb before being eliminated, CTs must still defuse the bomb to win the
round). To defuse the bomb, CTs must stand near the bomb, target it then press
and hold their ‘use’ key until the bomb is defused. Buying a defuse kit will
halve the time required to defuse a bomb.
Escape
The terrorist team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's must
exterminate them before they can escape. The Terrorists win the round once 50%
of the team has successfully escaped. They can also break into the armory to
steal weapons, or just get out of there. The two teams will switch roles after
every 8 rounds of play. Both sides can also win the scenario if they manage to
wipe the opposition team out.
Assassination
One member of the CT team will serve as the VIP. The object is to get the VIP
safely to the pre-defined escape points. If he dies, the CT's lose the round. If
he makes it safely, the CT's win. The VIP has a unique skin, only carries a
knife and pistol, and has ample body armor. The terrorist job is to
assassinate the VIP, but with the other CT's guarding the VIP it is never an
easy task. Certain weapons cannot be purchased by each team in this
gameplay scenario, and these will be grayed out on the weapon selection screen.
Money
Various events in the course of a Counter-Strike game can earn you money (to a
maximum of $16000) or cost you money. This money can be used to buy better
equipment. The following is a summary of these events and their associated cost:
Action |
Payoff /
Fine |
Rescuing a Hostage |
$1000 for individual, $150 for team mates
(awarded at end of round) |
Kill a Hostage |
-$1500 for individual |
‘Use’ a Hostage |
$150 for individual, $100 for team
mates |
Kill Opponent |
$300 for individual |
Kill Team Mate |
-$3300 for individual |
Terrorists Win by Bombing Target |
$2750 for team members |
Win by Elemination Hostage map |
$2000 for team members |
Win by Elemination Bomb map |
$2500 for team members |
CTs Defuse Bomb |
$2750 for team members |
CTs Win by Rescuing Hostages |
$2000 for team members + Hostage
bonuses |
Surviving Hostage Bonus |
$150 per hostage for team members |
Hostages Rescued Bonus |
$250 per hostage for CT team members |
Either Team Loses Round |
$1400 for team members |
Either Team Loses over 2 Consecutive
Rounds |
$1400 + $500 per round over 2 (to maximum
$2900) for team members | Money
can be spent on weapons whenever the player is standing in a buy
zone. This is indicated by the presence of the buy icon on the Heads
Up Display (see HUD
below).
Game Flow
Prior to the round starting, there is a variable grace period (the server can
change this, but it defaults to five seconds) during which players cannot move
but may buy equipment and weapons. Each round of Counter-Strike lasts for five
minutes. If neither team has won after this time the round is considered a win
depending on the scenario:
- Hostage: If after the round ends and there is at least 1 player left
on both teams, and not all the hostages have been rescued then the game will
be a win for the terrorists.
- Bomb / Defuse: If the round ends, with the bomb having not blown up a
target, and there is still at least 1 player left on both sides the CT's will
win.
- Escape: If the round ends, with at least 1 player alive on both
teams, and less than 50% of the terrorists have escape, the CT's will win.
- Assassination: If the round ends, with players left on both teams and
the VIP has not reached the escape point, the terrorists win.
When a player is killed during a round they will enter an observer mode until
the next round. While in observer mode, they can fly around the level and watch
the action. There are three types of observer modes. The first is ghost mode,
where the player can freely fly around the level unobstructed by anything. The
second is locked chasecam. While in locked chasecam you will be locked behind
the player you are observing. The third is freelook chasecam, in this mode you
can freely swing the camera around the player you are observing. While in the
observer modes you can use the jump key (see Controls,
Jump) to switch between the three modes and the fire button (see Controls,
Fire) to switch from one player to the next. If a player joins into a game when
a round is already in progress, they will be immediately placed into observer
mode until the current round ends.
Controls
The following is a list of he player controls, their default keyboard/mouse
mapping and a description of what each does.
Function |
Default Key Mapping |
Notes |
Buy Menu |
B |
The main point of entry for the buying menus |
Buy Equipment Menu (Optional) |
O |
Takes you directly to the equipment purchase menu |
Buy Primary Ammo (Optional) |
, |
Automatically buys a single clip of ammo for your primary
weapon |
Buy Secondary Ammo (Optional) |
. |
Automatically buys a single clip of ammo for your secondary
weapon |
Select Team |
M |
Change sides. You will die until next round
starts |
Drop Current Weapon |
T |
You can only carry one primary and one secondary weapon. To
pick up a better weapon from the battlefield, first drop your
existing |
Standard Radio Messages |
Z |
Brings up a list of radio commands. Press the corresponding
number to utter the message |
Group Radio Messages |
X |
Brings up a list of radio commands. Press the corresponding
number to utter the message |
Report Radio Messages |
C |
Brings up a list of radio commands. Press the corresponding
number to utter the message |
Move Forward |
W or UP ARROW |
|
Move Back |
S or DOWN ARROW |
|
Turn Left |
Mouse X AXIS or LEFT ARROW |
Unnecessary if using Mouse for looking |
Turn Right |
Mouse X AXIS or RIGHT ARROW |
Unnecessary if using Mouse for looking |
Move Left (Strafe) |
A |
|
Move Right (Strafe) |
D |
|
Jump |
SPACE |
Cycles through the three observer modes |
Duck |
CTRL |
|
Swim Up |
' |
Unnecessary if using Mouse |
Swim Down |
/ |
Unnecessary if using Mouse |
Look Up |
Mouse X AXIS or PGUP |
|
Look Down |
Mouse X AXIS or PGDN |
|
Look Straight Ahead |
END |
Unnecessary if using Mouse |
Strafe Modifier |
ALT |
Optional |
Mouse Look Modifier |
; |
Unnecessary if using Mouse |
Keyboard Look Modifier |
INS |
Unnecessary if using Mouse |
Fire |
MOUSE BUTTON 1 or
ENTER |
Fire Weapon, Throw Grenade, Plant C4, Will jump to next
player in observer mode |
Special Weapon Function |
MOUSE BUTTON 2 or \ |
Invokes your weapons secondary function, i.e. burst fire,
sniper scope etc |
Reload Weapon |
R |
Tops up your clip…good idea before joining a
firefight. |
Drop Current Weapon |
G |
Drops the currently held weapon |
Use |
E |
Press a button, get hostage to follow you, defuse bomb,
etc |
Walk |
SHIFT |
Move forward at slower, quieter pace (important for
stealth) |
Night vision goggles |
N |
Toggles the Night vision
on/off (must be bought via equipment menu first) |
Flashlight |
F |
Toggles your flash light on and off |
Spray Logo |
T |
Pick logos in Customize Menu |
Menu Item 0 |
0 |
|
Menu Item 1 |
1 |
|
Menu Item 2 |
2 |
|
Menu Item 3 |
3 |
|
Menu Item 4 |
4 |
|
Menu Item 5 |
5 |
|
Menu Item 6 |
6 |
|
Menu Item 7 |
7 |
|
Menu Item 8 |
8 |
|
Menu Item 9 |
9 |
|
Previous Weapon |
MOUSE WHEEL DOWN or [ |
|
Next Weapon |
MOUSE WHEEL UP or ] |
|
Last Used Weapon |
Q |
|
Display Multiplayer Scores |
TAB |
Shows scores, teams, wins, frags, status, bomb carrier
etc |
Recap Mission Briefing |
I |
Press Jump, Fire or Special Weapon function to make the
mission briefing go away |
Chat Message |
Y |
Broadcast message to all |
Team Chat Message |
U |
Broadcast message to team |
Take Screen Shot |
F5 |
|
Quit |
|
Not assigned by default |
Weapons & Equipment
Weapons are divided into three categories: Primary (Rifles, Shotguns,
Sub-Machine Guns and Machine Guns), Secondary (Handguns) and Melee (Knife).
Equipment such as hand-grenades and defusing kits have their own category.
Players may only carry one item at a time in each of these categories except
equipment, which can have several items at once. Some weapons may also have a
special action (see Controls,
Special Weapon Function); these are listed in the table below
Primary Weapons
Name |
Cost |
Notes |
Benneli M3 Super90 |
$1700 |
Shotgun |
Benneli XM1014 |
$3000 |
Full Auto Shotgun |
H&K MP5-Navy |
$1500 |
Sub-Machine Gun |
Steyr Tactical |
$1250 |
Machine Pistol |
FN P90 |
$2350 |
Sub-Machine Gun |
Ingram MAC-10 |
$1400 |
Sub-Machine Gun |
H&K UMP |
$1700 |
Sub-Machine Gun |
AK-47 |
$2500 |
Available to Terrorists only |
Colt M4A1 Carbine |
$3100 |
Available to Counter-Terrorists only, use
special function key to toggle silencer |
Steyr AUG |
$3500 |
Available to Counter-Terrorists only, use
special function key to toggle scope |
Sig SG-552 Commando |
$3500 |
Use special function key to toggle
scope |
Steyr Scout |
$2750 |
Sniper Rifle-use special function key to toggle
scope |
AI Arctic Warfare/Magnum |
$4750 |
Sniper Rifle-use special function key to toggle
scope |
H&K G3/SG-1 |
$5000 |
Available to Terrorists only. Sniper Rifle-
special function key to toggle scope |
Sig
SG-550 Sniper |
$4200 |
Available
to Counter-Terrorists only. Sniper Rifle- special function key
to toggle scope |
FN M249 Para |
$5750 |
Full sized machine gun |
Secondary Weapons
Name |
Cost |
Notes |
H&K USP .45 Tactical |
$500 |
Default CT weapon, , use special function key to
toggle silencer |
Glock 18 Select Fire |
$400 |
Default Terrorist weapon. Special action key
toggles between burst fire and semi-automatic |
Desert Eagle .50 AE |
$650 |
High caliber Pistol |
SIG P228 |
$600 |
Pistol |
Dual
Beretta 96G |
$1000 |
Dual
Pistols |
FN
Five-Seven |
$750 |
Pistol |
Knife
Name |
Cost |
Notes |
Knife |
N/A |
Everyone has the knife. Primary
attack gives quick slashes, while a secondary attack will give
a slow, but more powerful vicious
stab. |
Equipment
Name |
Cost |
Notes |
Kevlar vest |
$650 |
Protects chest region |
Kevlar vest and Helmet |
$1000 |
Protects chest and head |
Night vision goggles |
$1250 |
Enhances vision in darkness |
Concussion Grenades |
$200 |
i.e. Flashbang. Temporarily blinds everyone in
the vicinity |
HE Grenade |
$300 |
Traditional Grenade |
Smoke grenades |
$300 |
Releases a carpet of black smoke |
Defuse Kit |
$200 |
Available to Counter-Terrorists Only, On Bomb
Maps Only |
Heads Up Display (HUD)
Whilst playing you will always see the HUD. On the HUD you'll
see: TOP OF HUD - left to right
Radar - Useful for seeing the approximate location of your team mates.
You will see five symbols on the radar:
- A purple dot = Team mate.
- A red dot = Location of the VIP (Shown only to CT's in assassination
scenarios) / Bomb carrier (Shown to only to terrorists in bomb / defuse
scenarios).
- A T shape = Indicates your tame mate is a level above you.
- A upside down T shape = Indicates your team mate is a level below
you.
- A yellow square = A team mate has activated a radio command.
Weapon / equipment selection menu - Will show the weapon you select.
Upon selecting a weapon the menu will flash for only 5 seconds to show the
weapon you select then disappear. Default keys for the weapons & equipment
are:
- 1 - Primary weapon (Large guns)
- 2 - Secondary weapon (Pistols)
- 3 - Knife
- 4 - Grenades
- 5 - Bomb (Available only to the terrorist who carries the bomb in the
bomb / defuse scenario)
Flashlight - All Counter-Strike players are equipped with a flashlight.
Toggle it on and off by pressing the flashlight key (see Controls,
flashlight). When your flashlight is on other players will see the area
surrounding you glowing brightly.
BOTTOM OF HUD - left to Right
Health Meter - You will start a round with 100 units of health, and
die when your health reaches zero.
Armor level - Two types of armor can be purchased; a kevlar
vest or a vest paired with a helmet. The helmet is moderately affective at
reducing damage when hit in the head.
Round Timer - Counts down from 5 minutes (the server can change
this, but it defaults to five minutes). A round ends when either the objective
of the round has been completed, i.e. in Bomb / defuse scenarios the bomb has
blown, or if all the players on a team have been eliminated. If the timer
reaches zero with neither the objective being completed or all players on one
team having been eliminated then, depending on the scenario one side will
automatically win. (see GameFlow,
list).
Ammo Indicator - Your current ammo count is displayed in the lower
right hand area, under the cash display. Ammo is broken up into two separate
counts: the number of shots in your clip, and the number in your inventory.
When your clip is exhausted, it is automatically reloaded for you. If you
would like to reload before your clip before it is empty press your reload
key. (see Controls,
Reloading).
Cash - Your current account balance. Additions to the cash balance
are briefly shown above the balance in green numbers. Fines and penalties are
shown in red.
MIDDLE LEFT OF HUD
Depending on your location you will not see all of these icons on the HUD.
All these icons are colored green:
Basket (Buy Zone)- This means your in your 'buy zone'. Here pressing
your buy key (default B) will give you access to the buy menu where you will
be able to buy weapons, ammo, and equipment.
R (Hostage rescue Zone) - When a counter-terrorist is at the spot
where hostages must be delivered, this icon will appear.
V (VIP escape point) - When a counter-terrorist or VIP is at the
spot where the VIP must reach to escape, this icon will appear.
E (Terrorist escape point) - When a terrorist is at the spot where
the terrorist can 'escape', this icon will appear.
Bomb - This will only be seen by a terrorist who is carrying the
bomb in the bomb / defuse scenario. When the bomb carrier is within the bomb
delivery zone, this icon will flash.
Defuse kit - The icon looking like a pair of wirecutters, will
appear on the HUD of any CT player that has bought a Defuse Kit.
Scoreboard - Seen when pressing the score key (default key, tab).
The scoreboard lists all the latest game statistics and player status.
Information on the scorecard tells you who is dead or alive, who is carrying
the bomb, player kills and deaths, latency and team scores.
Hints
Sound, Pros and Cons Stealth is vitally important in Counter-Strike.
When a player runs at full tilt (which is the default), their footsteps can be
heard. To prevent this, use the walk key (see Controls,
Walk) when trying to avoid detection. Also be wary of doors, ladders and
elevators. These will often emit a sound that may give you or your enemies
position away.
Life is Precious Counter-Strike strives for realism. Running into a
firefight all gung-ho will generally get you killed. The player can only sustain
a few bullet shots before dying, depending on the type of gun (ammunition
actually) being shot with, and the condition and presence of kevlar. There are
also one hit kills in CS. Most guns can kill a player in one shot if they
connect with the head. Savvy CS players, will take cover as often as possible
and use their surroundings to their advantage. Working with your teammates to
bring the enemy down is encouraged and necessary to beat the other team. Keep in
mind, you only get one life per round in CS. If you die, you will be put into
Observer mode until the round is over.
Know Your Gun Counter-Strike has realistically modeled weaponry. If
you run and fire at the same time, your accuracy will be horrible (changes with
different guns), Standing still increases accuracy and crouching is even better.
Also be aware of the guns recoil, holding down the trigger isn’t as effective as
short quick bursts. It is also important to know that all the rifles can shoot
through walls to some extent. The Para Machine Gun, and the Desert Eagle Pistol
can as well. Map Voting System (New to beta6.5) There is now a way
for players to vote for maps. Players can type 'listmaps' to see the maps
available to vote on, and then they type 'votemap X' where X is the
corresponding number of the map. Only after a certain number of players have
voted for the map which one player has started a vote on, will the sever change
map.
Note: Server admins who want to add new maps must also add an
entry into mapcycle.txt, that allows players to vote on any new maps.
Advanced users
Console Commands These can be entered during the game by typing them
in the console. The default key to bring down the console is <`>(the tilde
key ~). The following is a list of all available Counter Strike specific console
commands
Server Options: These types of commands are generally
called CVARS. The following CVARS are only accessible by the server. To find the
status of a CVAR, enter its name. To change it, enter its name, leave a space,
and then enter the new value. Note: some of these do not take effect until the
round restarts.
mp_startmoney (default 800) Sets the
amount of money players start with.
mp_logdetail (default 0) Bitwise cvar to
set the level of detail for logging attacks (bit 0: log enemy attacks, bit 1:
log teammate attacks).
mp_fadetoblack (default 0) When set to
1, player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.) Overrides
mp_forcechasecam
mp_buytime (default 1.5) Designate the
desired amount of buy time for each round. Min buy time is .5 minutes. No max
buy time.
mp_winlimit (default 0) Will cycle the
map after one team reaches this many wins.
mp_limitteams (default 2) Maximum number
of players that one team can have over the other. To entirely disable team
limiting, set to 0.
sv_restartround (default 0 sec) Time
until the game restarts fresh, or 0 to not restart. This will reset all frags,
scores, weapons and money to default. Use this to coordinate clan
matches. mp_autokick (default 1) Enable
automatic team-killer banning and idle client kicking.
mp_autoteambalance (default
1) Toggles auto balancing of teams.
mp_chasecam (default 0) Limit
observers to chase modes.
mp_c4timer (default 45 sec) C4 timer
duration. Minimum of 15, maximum of 90.
mp_freezetime (default 6 sec) The
length in seconds of the Freeze period at the beginning of rounds. Set to 0 to
disable.
mp_roundtime (default 5 min) Min
round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is
90 seconds).
mp_friendlyfire (default 0) Set to 1
to enable friendly fire, 0 to disable.
mp_timelimit (default 0 min) Period
between map rotations.
mp_maxrounds (default 0) Maximum
number of rounds to be played on a map, leave at 0 to obey mp_timelimit.
mp_footsteps (default 1) Set to 1 to
enable footsteps, 0 to disable.
mp_flashlight (default 1) Set to 1
to enable the use of flashlights, 0 to disable.
mp_tkpunish 0/1 if set to 1, TK'ers
will sit out next round
mp_hostagepenalty
X X = max. number of hostages you can kill before the server boots
you out... setting this to 0 will shut off this command
mp_logmessages 0/1 used for server admins to
spit out chat messages in their log files
mp_forcechasecam 0/1/2 When set to 2, not allowed to spectate anyone...player's view
stays where the player dies. When set to 1 only allowed to spectate player's own
team when player dies. Default 0.
Client Options: Anyone can use these to alter their personal
settings.
cl_observercrosshair (default 1) Set to
1 to enable crosshairs in Observer mode, 0 to disable. cl_hidefrags (default 1) Set to 1 to hide all
frag/death counts on the Scoreboard but your own, 0 to show.
hud_centerid (default 0) Set to 1 to
center auto-ID text on screen, 0 to have auto-ID text in the bottom left corner.
lefthand (default 1) Set to 1 to use
left hand, 0 to use right.
max_shells X X = maximum number of
shells at one time
max_smokepuffs X X = max. number of smoke puffs at one time
fastsprites X x = 0 : regular transparent smoke grenade sprites x = 1 : simple
transparent smoke grenade sprites (default) x = 2 : VERY simple transparent
smoke grenade sprites
adjust_crosshair Each time you type
this into the console your crosshair changes colour. There are 5 colours to
choose from.
con_color Change the colour of your
HUD. Like con_color "256 256 256" numeric values can be found by looking in most
paint packages.
timeleft Tells you how much time
is left on the map
setinfo vgui_menus X {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI
menus} (also available through the "Play CS" > "Customize"
menu)
*Note: If the buy weapon system malfunctions,
disable the vgui through the "Play CS" > "Customize" menu
Infokey settings. Type "setinfo" to check the status of all infokey
settings. To change one, type "setinfo <keyname> <value>".
InfoKey Keynames dm (default 1) Set to 1 to
display map briefings after loading new levels, 0 to disable.
ah (default 1) Set to 1 to enable
auto-help, 0 to disable. Auto-help gives the player hint messages throughout the
game.
Version History:
v1.3 ----- [9.5.01]
Changes/Additions: ------------------ -
Multicast spectator added. - Voice communication added. - Added server
chat to logging. - Redesigned multiplayer scoreboard. - CapsLock key is
now bindable. - Switching to Spectator is now logged. - Changed minimum
value for "mp_chattime" to 1 second - Changed minimum value for "mp_buytime"
to 0.25 (15 seconds)
New CVARS
: ----------- "mp_logdetail" Bitwise cvar to set the level of detail
for logging attacks. Bit 0 - Log Enemy Attacks Bit 1 - Log Teammate
Attacks default: 0 Usage: "mp_logdetail 0" - Log no
attacks "mp_logdetail 1" - Log enemy attacks "mp_logdetail 2" - Log
teammate attacks "mp_logdetail 3" - Log enemy AND teammate
attacks
"mp_startmoney" Sets the amount of starting money players may
have. maximum: 16000 minimum: 800 default: 800
Bug Fixes
: ----------- - Bunny hopping removed. - Fixed banned.cfg problem with
more than 1024 entries. - Fixed screenshots overwriting each other. -
Buffer overflow exploit fixed. - "condump", "cmdlist", and "cvarlist" only
write out to the game directory. - Fixed Spectator mode bug. - Fixed
hitbox issues. - Fixed nightvision bug.v - Fixed "slot10" not working
correctly.
v1.1 ----- [3.7.01]
Changes/Additions: ------------------ -
Added spectator mode -- allow_spectators (0/1) - Terrorist bomb backpack
re-added - Upgraded player models to 512X512 textures - Terrorist defuse
kit pack re-added - Made jumping while shooting more inaccurate - Took out
sniper crosshair when zoomed out - AWP leg shots now non-lethal - Swimming
animation added to models - Status bar text uses team colors - All CS
Strings localized to titles.txt - Added option to take "end game"
screenshot - Length of MOTD increased to 1536 - Added cs_thunder,
de_rotterdam, de_inferno, & de_dust2 - Upgraded de_dust de_cbble,
de_aztec, cs_siege, de_vegas, & cs_italy - Logic used to cycle the map
has been changed. The map will cycle if one of three conditions has been met:
"mp_timelimit" has been met, "mp_winlimit" rounds have been won by one of the
teams, or "mp_maxrounds" have been played. - Fixed many cheats -
Changed logging format to meet the standars
@: http://www.hlstats.org/logs/ Several events have been added to the
logs: a) "Begin_Bomb_Defuse_Without_Kit" b)
"Begin_Bomb_Defuse_With_Kit" c) "Spawned_With_The_Bomb" d)
"Dropped_The_Bomb" e) "Got_The_Bomb" f) "Became_VIP" g)
"Escaped_As_VIP" h) "Round_Start" i) "Round_End"
Bug
Fixes: ---------- - "Out of ammo" hint message fixed - "Punished for
tk" hint message fixed - "Through floor" death animation
fixed
New/Changed CVARS: ------------------
mp_playerid
Toggles what information players see in the status bar 0 everyone:
players see all names listed in the status bar (with appropriate team
colors) 1 team only: players only see names for their teammates and hostages
in the status bar 2 off: players do not see any names in the status bar
(hostages included) 0 is the default
mp_fadetoblack (overrides
mp_forcechasecam) 0 nothing 1 player's screen fades to black for the
remainder of the round when he dies (hud still works normally so player can
chat and see the scores, etc.) 0 is the default
mp_forcechasecam 0
free to spectate anyone when player dies 1 only allowed to spectate player's
own team when player dies 2 not allowed to spectate anyone...player's view
stays where the player dies 0 is the default
mp_buytime (float) Can
now designate the desired amount of buy time for each round min buy time is
.5 minutes no max buy time Example: mp_buytime 1.8 // 108 seconds of buy
time 1.5 min is the default (CS 1.0 buy time)
mp_roundtime
(float) Changed to support partial minutes min round time is 1 min max
round time is 9 min Example: mp_roundtime 1.3 // 78 seconds 5 min is the
default (CS 1.0 round time)
mp_winlimit Will cycle the map after one
team reaches this many wins 0 is the default (no win
limit)
mp_timelimit (float) Fixed to support 0 (no time
limit) Example: mp_timelimit 17.2 // 17 minutes 12 seconds 0 is the
default
allow_spectators 0 Do not allow spectators 1 Allow
spectators
v1.0 ----- [11.8.00] - added three new
weapons: (H&K UMP .45, FN Five-Seven, & SIG SG-550) - redone
player models - incorporated Valve's model blending technology - left beta
stages
BETA 7.1 -------- [9.13.00] - fixed de_vegas
crashing - tweaked burst fire accuracy system - slightly improved vehicle
code - included missing skies (for cs_arabstreets, de_train) - fixed
mp_timelimit bug - added APC to cs_siege - new server variable,
"mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0,
then maps will rotate based on mp_timelimit} - fixed crosshairs {They now
expand regardless of lag} - fixed player heights {Player's POV is now
representative of the third person player model} - fixed shotgun not showing
up in VGUI menus in as_ maps for CTs - included new death icon for
headshots
BETA 7.0 -------- [8.26.00] - added dual
Berettas - added redone Knife Model (added a secondary attack mode for
knife) - fully implemented VGUI - added new player model (Seal Team
6) - added several new player animations - fixed locked chasecam - gave
VIP a USP - added cs_office, as_highrise, cs_arabstreets, de_foption &
de_vegas - fixed many bugs & exploits - added driveable vehicle
support - added driveable vehicle test map de_jeepathon2000
BETA
6.6 -------- [6.22.00] - added new command 'timeleft' - fixed
stalled connection bug - new sniper crosshair - fixes "laggy rifle
firing" - fixed many cheats - updated cs_estate
BETA
6.5 -------- [6.8.00] - Integrates Valve's rewrite of the HL networking
system - Added Smoke Grenade - Added "Gorilla Warface" player model -
Redone models for .45 USP, M3, SG-552, and Colt M4A1 - Added more realistic
smoke f/x, and shell ejection - Added Valve's Chasecam modes (roam, free, and
locked) - Integrates Nighthawk's Model Bounds Checker algorithm - Added
as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity,
cs_estate - Added map voting system - Updated maps
BETA
6.1 [server side only] -------- [3.24.00] - off center shooting
fixed - greatly improved nightvision - can buy nightvision using the
'buyequip' command - ammo bugs fixed - 120 round limit for the mp5 and
tmp - prisoners are notified when someone escapes - draw games eliminated,
now scenario specific - new TK 1 round "time-out" penalty
BETA
6.0 -------- [3.10.00] - added MAC-10 weapon - added Steyr Aug
weapon - added new gametype: Assassination (as_x) - added new gametype:
Escape (es_x) - added right and left handed weapons - added new radar
tracking for teammates - re-added Night Vision Goggles - added new
Terrorist Snow player model - added new CT French GIGN player model -
tweaked player speeds / acceleration - added new radio commands - redone
mp5 model / animations - added maps de_fang, es_jail,
es_frantic, as_oilrig, as_riverside, cs_747 - updated previous
maps
BETA 5.2 -------- [1.10.00] - Fixed crashing bugs -
Implemented a new lower bandwidth chasecam - Prevented players from changing
name when they're dead - Fixed scoreboard not showing 20 players - Show
scoreboard at the end of the map rotation
BETA
5.0 -------- [12.23.99] New Content: - Added Benelli XM 1014 fully
automatic shotgun - New Hostage model and two new skins. - SAS model added
as a selectable CT - Added maps cs_backalley and de_train - Updated maps
cs_station, de_nuke, de_dust, and de_prodigy - New icons for HUD (money,
weapons, armor, timer, C4, defuse Kit, scoreboard) - Added buy zones, reload
zones, hostage, and bomb target zones to HUD. - an extensive help manual
located at \half-life\cstrike\manual\index.htm. - Verbose Auto-help -
added auto-id
Gameplay Changes: - C4 is now an equipment item in slot
5 (to plant, select then hold down fire) - C4 can only be planted in bomb
delivery zone - To defuse a bomb Counter Terrorists must target C4, press and
hold the USE key - CTs can defuse C4 without a defuse kit in 10 seconds -
CTs can defuse C4 with a defuse kit in 5 seconds - A progress meter is added
showing CTs their progress defusing a bomb - A progress meter is added
showing Ts their progress planting a bomb (this takes 3 seconds) - Defuse kit
now an item which can be purchased - Nobody starts with a defuse kit -
Defusing bomb wins round for Counter Terrorists - C4 can be dropped for other
teammates - Hostages are automatically rescued at hostage rescue zones -
Counter Terrorist and Terrorist teams are now labeled - Individual frags can
be toggled on or off - Ghosts can be made visible to other ghosts (client
defined) - Pre-Round grace timer standard setting 6 seconds (server
defined) - Three observer modes: classic ghost, locked chasecam and freelook
chasecam ( press jump to toggle) - Auto-find teammate in observer mode
(primary fire) - New radio messages and organization of radio keys (standard,
group and report messages) - Can hear other players reloading - Mission
briefing added to maps (can also be invoked during round)
BETA
4.1 -------- [12.1.99] [server side only release] -team chat while
dead works -icon mixup for bomb/defuser fixed -slightly less money given
to losers -allow Ts to pick up C4 if it's not planted in the proper spot
(crouch) -default C4 timer to 35 seconds -toned down P228 -prevent
players from buying stuff when they're dead by using aliases -accuracies
tweaked
BETA 4.0 -------- [11.5.99] - Added Sig P228 pistol,
and Steyr Scout sniper rifle - Added new gameplay scenario involving C4
bombs - tweaked firing system for all guns - added High-Explosive (HE)
grenades - modified hostage rescue scenario (rescuing 50% of the hostages
will result in a CT win) - modified kick vote system (only 65% of a team is
needed to kick vote someone off) - loose guns are removed at the start of a
round. (no more gun running) - loser bonuses are increased to allow the
losing team to stand a fighting chance - altered money bonuses for rescuing
hostages : - added cs_station, de_nuke, de_dust, de_prodigy - modified
cs_ship, cs_siege, cs_docks, cs_tire, cs_facility - automatic flashbang .wav
added back - new, closer rescue points added to cs_ship, cs_siege,
cs_tire - new ammo system, primary and secondary (less mind
boggling)
BETA 3.1 -------- [9.16.99] - Bullet penetration
bug fixed - Radio .wav's now have lower volume - Removed automatic .wav's
(death, flashbang) - fixed MRAD_ENEMYSPOTTED error - Disorientation system
changed - Added "ignoreradio" command to only ignore .wav's - Flashbang
Shrapnel altered
BETA 3.0 -------- [9.14.99] - Added a knife
weapon for those last resort situations - Added a kevlar+helmet
combination - *GREATLY* improved hostage path AI - Added concussion
grenades which shoot out shrapnel as well as a bright flash - Added a new
weapon, the Fabrique Nationale P90 submachine gun - Added a radio system -
Modified the scoreboard - modified the shotgun
BETA
2.1 -------- [8.17.99] - added new vesion of cs_assault (compatible w/
hlserver.exe) - added scientist model for hlserver.exe - added assault's
proper sky - fixed telefragging (cs_alley will no longer telefrag) - fixed
dropweapon - fixed those spurious 'player joined' messages - changed Ak-47
price
BETA 2.0 -------- [8.13.99] NEW Features : - Three
new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle} - Added
silencers to the USP .45 Tactical and the Colt M4A1 - Added a round timer
which shows how much time is left in the round - Added team scores which
shows how many rounds a team has won - Added Night Vision Goggles - Added
new entity for mappers to use (info_hostage_rescue) - Optimized all the
models for lower r_speeds! - Ability to assign keys to all of the commands
from the controls menu (courtesy of cannelbrae of Gunman
project)
BETA 1.2 -------- [7.20.99] - 5 second "molasses
period" at the start of all rounds to dissuade rushing tactics - kick option
added - Refined the prices for some of the gunS - made the kevlar MUCH
more effective (it now covers people's arms) - made jumping and shooting
MUCH more inaccurate for all the guns - added a $16,000 salary cap -
tweaked the bonus money awards. - tweaked the flashbangs
effectiveness
BETA 1.1 -------- [6.27.99] - greatly improved
server stability, crashes should be eliminated - primary servers will now
work with CS - fixed the ammo and armour reset bugs - balanced the
economic system a bit - added new firing mode for the glock18 - enabled
'mp_friendlyfire' command for server admins - fixed map rotation - adds
two new maps: cs_assault & cs_desert - cs_siege fixes - cs_wpndepot
fixes
BETA 1.0 -------- [6.19.99] Features : - weapons:
usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA -
hostage rescue scenario - custom maps: cs_siege, cs_mansion, cs_wpndepot,
cs_prison
Special Thanks
SAS, Oddjob; Mr. Grim; and Dallas Frank of the A-Team; Michael Thomas Gihl;
Hyperboy; Brent Bussey; Valve Software; Art Min; Gabe Newell; Yahn Bernier; Erik
Johnston; g0@t; Stikky, Drilla & Adrian @ Gameplay; Razoredge; Little
Rizzuh; Redm; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Mutated
Jellyfish; Darkman; Justin Bunnell; Hal; Tactic; Bigfoot; Jason "Malhavoc"
Nugent; Jcal; Redwood; Gary Aardnt; everyone @ Stomped.com; Leon Hartwig;
Arcticom's Fro; shirow; Geronimo; John Jensen; @sspennies; Eyeburn; all the
server admins who have helped us test .dll's; RzE; all the CS mappers and
texture artists.
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